Chasers keep possession of the quaffle and try to score a point by throwing it through one of three hoops on the opposing team's side. They can pass the ball to each other but only one is allowed in the scoring area at any time.
The Keeper protects the hoops from an oncoming quaffle by flying in front of them in the scoring area. Beaters protect their teammates by hitting bludgers away from them and usually toward the opposing team. They are not allowed to aim at referees, crowds, or the Keeper, unless the quaffle happens to be in the scoring area. The Seeker's job may sound easy but it is probably the most important and equally difficult position of the game. They're in charge of capturing the ever-elusive golden snitch, which happens to be about the size of a walnut and tries its best to keep away from players.
Once the Seeker successfully catches the snitch, they earn their team points and end the game. Most times, whichever team catches the snitch wins. There's no doubt that Quidditch sounds like a fun game to play. While we muggles may not have enchantments or flying brooms, there are still many real-life versions of the game out there, including Muggle Quidditch, that we can actually play.
There are even teams, tournaments, and an International Quidditch Association. There are Quidditch fouls listed in the Department of Magical Games and Sports records but most are not open to the public for fear that witches and wizards "might get ideas.
While Quidditch is featured in the Harry Potter novels, the majority of information on the sport can be found in Quidditch Through the Ages. Party Games.
Drinking Games. Lawn Games. Creative Writing. Card Games. Magic: The Gathering. Comic Books. Harry Potter. Board Games. Performing Arts. Adaptations for High School. How to Play Graphic. Youth Quidditch Overview. USQ Rulebook 12 Paperback. Rulebook 11 PDF, free. USQ Rulebook 11 Paperback. Rulebook Reset Rule Clarification. USQ Rulebook 9 Paperback. USQ Rulebook 8 Paperback.
Rulebook 8 Clarifications PDF. Rulebook 7 PDF. Rulebook 7 Paperback. Email rules usquidditch. US Quidditch USQ is a magical c 3 non-profit dedicated to governing the sport of quidditch and advancing the sport by organizing events and programs that build community and empower all genders to compete together.
Inspired by the Harry Potter novels, USQ serves athletes and fans, from sport-lovers to book-lovers and everything in between. Part 2. Find a big enough space. Quidditch requires a field that's at least 36 yards 33 m by 66 yards 60 m. Although wizard Quidditch is played over an oval field, muggle quidditch is typically played in a rectangular field.
Keep in mind, this is the length for a regulation Quidditch match and doesn't have to be followed strictly when just playing for fun. If you don't mind less space, you can play Quidditch in a smaller park or even someone's backyard. Goal posts are placed on a line 18 yards 16 m from the centerline. The keeper zone starts 12 yards 11 m from the centerline and reaches to the end of the field. Get pipes for the goal posts.
You need 6 pipes or poles; 2 of each length: 3 feet 0. You can find these at a local hardware store, craft store or even some toy stores. You may need to use scissors or a knife to cut down pipes that aren't the right lengths. If you want to stick the posts in the ground, either make them about. Tie hula hoops to your pipes or sticks. There is no standard size for the hula hoops. Just make sure they're big enough that a volleyball can pass through them.
Use string or twine to tie the hula hoops to your pipes or sticks. Place the goal posts. The pipes or sticks you just made are your goal posts. There should be three goal posts on either end of the field. Place the 6 feet 1. Keep spacing between the posts even, about 7. Part 3. Select a captain.
Each team should have a captain who's responsible for deciding which players take on which roles. You can pick a captain based on who's the most levelheaded or you can do something like draw straws. The captain will be able to choose which role in the game i. Choose your chasers. Each Quidditch team should have three chasers. Chasers are responsible for throwing or kicking the quaffing volleyballs through the hoops at the end of the field.
Select your beaters. Each team should have two beaters. Beaters are responsible for throwing the bludgers dodgeballs at players on the opposing team. This will temporarily kick players out of the game, giving your team the advantage. Pick a keeper. Each team needs one keeper. A keeper's job is to guard the hoops at the end of the net and prevent the other team from scoring. Assign one seeker. The seeker's job is to catch the snitch. Each team should have a single seeker. Select a person to carry the snitch.
In Quidditch, the game ends when the seeker catches the snitch. The team that catches the snitch is awarded 30 points. In muggle Quidditch, one person wears a waist band with a small ball, such as a baseball, attached to the band. The ball is the snitch and the person who carries it must evade the other team's seekers.
Assign a ref. Find someone to be the referee in the game. The ref's job is to start the game by tossing the quaffle volleyball into the air and call out penalties. Pick someone who has good judgment and is usually fair during games and other events. Wear the same color shirts. To tell teams apart, both teams should have a color to wear. One team can wear yellow t-shirts and the other can wear blue t-shirts, for example.
Add different colored accessories to differentiate your roles. Accessories in various colors should be used to differentiate between each player's specific role on any given team. You can opt for things like sweatbands and bandanas.
The colors you choose to represent different positions is up to you. Follow the gender maximum rule if you're playing league Quidditch. If you're making an official Quidditch team, such as one for your school, you have to follow the gender maximum rule.
Each team can only have a maximum of four players who identify as the same gender on the field simultaneously. However, once the person carrying the snitch enters the game, that number increases to five. Quidditch welcomes players of all genders and gender identities. Part 4. Get in the starting position with your broomsticks. Have opposing teams stand on either side of the field with their broomsticks between their legs. Players will remain still until the ref starts the game.
Release the balls to start the game if you're the ref. If you're the ref, start the game by standing near the edge of the field. Release the bludgers dodgeballs and quaffle volleyball onto the field. Players can then enter the field and begin the game. Defend the hoops if you're a keeper. If you're a keeper, stay near your team's hoops. Try to knock away the quaffle volleyball if it gets close to the hoops.
It's your job to make sure the other team does not score too many points. Try to score if you're a chaser. If you're a chaser, pursue the quaffle volleyball throughout the game.
Move the quaffle across the court by throwing or kicking it and then toss or kick it through the other team's hoops. Disrupt the players if you're a beater. If you're a beater, your job is to toss bludgers dodgeballs at the other players. If a player is hit with a bludger dodgeball , they'll be temporarily out of the game.
0コメント